Category: Team · Players: two teams · Status: Beta
Tug of War is in beta — details may change.
How to play
Pick a team
Type your team’s command —
!<team name>, or the shortcuts !a / !b
(also !1 / !2). Or just start liking without picking, and you’re
auto-assigned to the smaller team. You can switch freely in the lobby.Pull the rope
Once the host starts, teams lock. Every ❤ like you send pulls the rope one
step toward your side. Batched likes all count.
Host setup
| Option | Values | Default |
|---|---|---|
| Team A name | any name | random pair (e.g. Cats) |
| Team B name | any name | random pair (e.g. Dogs) |
| Target | 20–1000 | 100 |
On screen
- Marquee — game title and the win condition.
- Team A — name, cumulative like total, and puller count.
- Team B — name, cumulative like total, and puller count.
- Lead — the signed difference between the teams.
- Rope — the marker slides toward whichever team is ahead.
- Top pullers — the biggest contributors on each team.
- Gift strip — shown when gift pulls are enabled.
- Join hint — the team commands for viewers.
Gifts
Gift pulls are optional. When the host enables them, any gift counts toward the sender’s team.- Each diamond of gift value is one pull.
- A single gift is capped at target ÷ 5 pulls, so no one gift can win the match on its own (on a target of 100, the cap is 20).
- A gift only counts if the sender has already joined a team — an un-teamed gift is ignored.
- Gift pulls are tracked separately from likes, so the stage can show a top gifter alongside the top liker.
Scoring & winning
- The rope position is Team A’s likes minus Team B’s likes.
- A team wins the moment its lead reaches the target; the other team’s total doesn’t matter, only the gap.
- There are no ties — the marker is continuous, so a level rope simply keeps playing. The host can end a match early with no winner.