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Category: Team · Players: two teams · Status: Beta
Tug of War is in beta — details may change.
Chat splits into two teams and pulls a rope by tapping the TikTok like button. Each like drags the marker toward that team’s side; the first team to open a lead of the target amount wins.

How to play

1

Pick a team

Type your team’s command — !<team name>, or the shortcuts !a / !b (also !1 / !2). Or just start liking without picking, and you’re auto-assigned to the smaller team. You can switch freely in the lobby.
2

Pull the rope

Once the host starts, teams lock. Every ❤ like you send pulls the rope one step toward your side. Batched likes all count.
3

Win the rope

The rope tracks the difference between the two teams. The first team to lead by the target amount wins.

Host setup

OptionValuesDefault
Team A nameany namerandom pair (e.g. Cats)
Team B nameany namerandom pair (e.g. Dogs)
Target20–1000100
Leave both team names blank for a random matchup (Cats vs Dogs, Coffee vs Tea, Pizza vs Tacos, and so on). The target is the lead needed to win — lower for a quick round, higher for a longer battle.

On screen

Labeled layout of the Tug of War play surface
  1. Marquee — game title and the win condition.
  2. Team A — name, cumulative like total, and puller count.
  3. Team B — name, cumulative like total, and puller count.
  4. Lead — the signed difference between the teams.
  5. Rope — the marker slides toward whichever team is ahead.
  6. Top pullers — the biggest contributors on each team.
  7. Gift strip — shown when gift pulls are enabled.
  8. Join hint — the team commands for viewers.
The game moves through Lobby → Active → Finished.

Gifts

Gift pulls are optional. When the host enables them, any gift counts toward the sender’s team.
  • Each diamond of gift value is one pull.
  • A single gift is capped at target ÷ 5 pulls, so no one gift can win the match on its own (on a target of 100, the cap is 20).
  • A gift only counts if the sender has already joined a team — an un-teamed gift is ignored.
  • Gift pulls are tracked separately from likes, so the stage can show a top gifter alongside the top liker.

Scoring & winning

  • The rope position is Team A’s likes minus Team B’s likes.
  • A team wins the moment its lead reaches the target; the other team’s total doesn’t matter, only the gap.
  • There are no ties — the marker is continuous, so a level rope simply keeps playing. The host can end a match early with no winner.