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Category: Trivia · Players: free-for-all · Status: Stable
Higher or Lower shows two cards. The left card’s value is visible; the right card’s is hidden. Chat predicts whether the hidden value is higher or lower, the host reveals it, and — depending on the mode — wrong guessers are eliminated or everyone banks points. It’s one of the featured games and a staple of tournament mode.
The Higher or Lower game screen: an anchor card with a known value versus a hidden challenger card

Higher or Lower running live on stream

Gameplay

1

Join

Viewers type !join to appear on the lobby roster, or just vote — the first vote joins them automatically.
2

Vote each round

Two cards appear. The left (anchor) shows its value; the right (challenger) is hidden. Chat votes by typing:
  • higherh, higher, up, or ⬆
  • lowerl, lower, down, or ⬇
One vote per person per round; re-typing doesn’t change your vote.
3

Reveal

The host reveals the challenger. If it’s higher, “higher” voters are correct; if lower, “lower” voters are correct. Equal values are a tie — everyone who voted is credited and no one is eliminated.
4

Next round

The challenger slides over to become the new anchor, a fresh challenger is drawn, and the next round begins.

How rounds resolve

Each round is a single comparison — the anchor’s known value against the hidden challenger’s. Your vote is a bet on which way that comparison falls.
An anchor card showing its value beside a hidden challenger card, a lower/higher vote-split bar, and a reveal outcome

Vote higher or lower on the hidden card; the reveal decides who was right

  • The anchor is your reference. Its value is shown; the challenger’s stays hidden until the reveal. All you’re judging is whether that hidden value lands above or below the anchor.
  • Values come from the category. Creators rank by follower count, countries by a stat, movies by box office, gifts by diamond value — so “higher” always means the same measurable thing within a session.
  • The reveal splits the room. Correct callers stay in (or score); wrong callers are eliminated (or simply miss the point). An exact tie spares everyone.

Configuration

Category. Sets the pool each pair is drawn from — creators by follower count, countries by a stat, movies by box office, or TikTok gifts by diamond value. One category per session. Scoring. How the round plays out and who wins:
  • elimination (default) — a stadium round. Wrong voters and anyone who didn’t vote drop out each reveal; a tie spares everyone. The roster locks on the first reveal, and the last player standing wins (or the round ends when the deck runs out).
  • points — nobody is eliminated. Every correct call scores a point, the roster stays open to latecomers, and play continues until the pool is exhausted. The highest score wins; ties share the crown.
Movie ratings. Shown only for the Movies category. Restrict the deck to the MPAA ratings you pick (e.g. G, PG, PG-13); leave it empty to allow any rating. Lifeline gift. An optional safety net in elimination rounds — prefilled with Galaxy, or clear it to disable. Each send banks one immunity charge for that chatter, up to 3. When a reveal would eliminate them, one charge is spent instead and they’re spared — but a saved player earns no streak point, since the gift bought survival, not progress. Lifelines have no effect in points mode.

Layout

Labeled layout of the Higher or Lower play surface

Higher or Lower — play surface

  1. Marquee — game title and a rotating how-to hint.
  2. Lifeline strip — shows which gifts grant immunity (elimination mode only, when configured).
  3. Vote-split bar — live tally of lower (left) vs higher (right) votes.
  4. Anchor card — the reference card, value shown.
  5. Challenger card — the hidden card; its value reads ? ? ? until reveal.
  6. VS divider — pulses during voting; on reveal it flips to HIGHER or LOWER.
  7. Voter piles — avatars of who voted each side.
The game moves through Lobby → Voting → Revealed → Finished.

Gifts

Higher or Lower uses the stadium-immunity lifeline. It’s off unless the host configures it.
A shield meter filling to three, then spending one shield to survive an elimination

Each gift banks a shield (max 3); one is spent to survive a reveal that would eliminate you

  • Sending a configured gift grants the viewer +1 immunity, stockpiled up to 3.
  • When a reveal would eliminate them, one immunity is spent instead and they survive (“@viewer saved”).
  • A saved round does not earn a correct-call credit — the gift buys survival, not progress.
Lifelines only matter in elimination mode.

Scoring

The mode you pick decides how a winner emerges — outlast everyone, or outscore them.
Left: an elimination funnel narrowing to one winner. Right: points bars with the highest total marked winner

Elimination narrows the room to the last player standing; points crowns the highest total

  • Each correct call adds to the viewer’s per-streamer win count (which drives avatar ring tiers).
  • Elimination: the last survivor (or survivors, if tied) wins; the game also ends if the deck is exhausted.
  • Points: the highest total when the deck runs out wins.
  • Ties at the top are listed as co-winners. Wins are tracked per streamer.