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Type: Game mode · Players: two teams (or free-for-all) · Status: Beta
Tournament (Party) mode is in beta — details may change.
Tournament isn’t a game of its own — it’s a mode that strings the rest of the library together into a Mario-Party-style match. The room splits into two teams, the launcher draws a random mini-game each round, and placement in each game scores points for your side. After a set number of games, the team with the most points wins.

How a match runs

1

Pick a side

Viewers join a team by typing !a or !b (or the team’s custom name). In a cross-stream party, each streamer’s chat is a team automatically.
2

Play the drawn game

Each round the launcher spins up a random mini-game from the eligible pool and runs it for a minute or two. You play it exactly as you normally would.
3

Bank placement points

When the mini-game ends, everyone’s finish is scored into team points, and the match rolls on to the next draw.
4

Crown the winners

After the last game, the team with the highest cumulative score takes the match.

The round loop

Each round is the same shape: teams in place, a random game drawn, placement turned into points, and the totals carried forward — repeated for the length of the match.
A loop from two teams to a random mini-game to placement points to a running team score
  • Random draw, no repeats. Each round pulls a fresh game from the eligible pool; the wheel is paced so two slow games never run back to back.
  • Short rounds. Every mini-game runs with a trimmed round count so it lands in the one-to-two-minute range and the match keeps rhythm.
  • Placement scores. How you finish each mini-game — not the raw score — turns into team points (see Scoring).

Scoring

At the end of each mini-game, players are ranked by how they did, and the top finishers earn points for their team:
FinishPoints
1st10
2nd7
3rd5
Anyone else who scored2
Didn’t score0
  • Points go to your team. Each teammate’s points add to the team total for that round.
  • Ties share a rank. Players tied on a mini-game share the same placement, so a two-way tie for first both earn the first-place points.
  • The match total decides it. Team points accumulate across every game; the higher total after the last round wins. If the two teams end level, both rosters are shipped as co-winners.

Party formats

Start Party

A local party on one stream. Your chat splits into two teams with !a / !b, and you can rename the sides so viewers rally behind !sharks vs !jets. Prefer a solo scramble? Run it free-for-all — no teams, and the individual with the most points wins.

Host Party

A cross-stream party. One streamer hosts and another joins with an invite; each streamer’s chat becomes a team, so it’s your room versus theirs. The match waits for the challenger to connect before the first game starts.

Configuration

OptionValuesDefault
Length5 / 10 / 15 games5
Rounds per gameAuto, or 1 / 2 / 3 / 5Auto
Team namescustom labels (local parties)Team A / Team B
Game poolpick which games can be drawnAll eligible
Free-for-allteams off, individual scoringOff
Length. How many mini-games make up the match. Rounds per game. Auto uses a tuned round count per game to keep each one short; you can also pin every game to a fixed number of rounds. Team names. Local parties can name the two sides (cross-stream parties always use Team A / Team B, since the teams are the two chats). Game pool. Scope the draw to a handful of favourites, or leave it on the full eligible set.

The game pool

The wheel draws from the round-based games whose finish order reads as a fair placement — most of the Trivia, Word, and Puzzle library. Games built around fixed roles (a hot seat or a 1v1 seat) or co-op gifting sit out, because there’s no head-to-head placement to score. The launcher’s setup picker shows exactly which games are in the pool.

Hosting

Start a party from the launcher, including cross-stream invites.

Library

The games a tournament draws from.