Category: Puzzle · Players: free-for-all · Status: Beta
Quartets is in beta — details may change.
Gameplay
Claim a group
Type the four tile numbers to lock a group, e.g.
!q 1 5 9 13. First to
name all four members claims it.How scoring works
Groups are weighted by difficulty using the connections color order — the literal group scores least, the wordplay group most.- Four groups, four colors. Yellow scores 1, green 2, blue 3, and purple — the wordplay group — 4.
- Claim with four numbers. Type the four tile numbers in any order; only the exact set of a group’s four members locks it.
- Three strikes. A wrong set costs a strike; three and you sit out the rest of the round. Guessing three of a group’s four members surfaces a “one away” callout on the stage.
Configuration
| Option | Values | Default |
|---|---|---|
| Rounds | number of puzzles | Set per game |
| Strikes | wrong guesses allowed per round | 3 |
Layout
- Marquee — game title and how-to hint.
- Round strip — round number and progress.
- Board — the sixteen numbered tiles; claimed groups light up in their color.
- Strikes + attempts — strikes left and the latest “one away” / claim callout.
- Leaderboard — players ranked by total points.
Gifts
Quartets has no gift mechanic — it’s a straight sorting race, so there’s nothing to send. Gifts still reach the streamer as normal; they just don’t change the game.Scoring
- Claiming a group banks its color value: 1 / 2 / 3 / 4 for yellow / green / blue / purple.
- Points accumulate across the rounds; the highest total wins, and ties are shipped as co-winners.
- Points feed the per-streamer tally behind avatar ring tiers. Wins are tracked per streamer.