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Category: Puzzle · Players: free-for-all · Status: Stable
A short sequence of emojis flashes on screen, then hides. Chat types the emojis back in order. Anyone who doesn’t reproduce the exact sequence — including anyone who stayed silent — is out. Each round the sequence grows one longer, until a single player is left standing.

Gameplay

1

Watch the sequence

A row of emojis appears for a few seconds. Guesses are locked while it’s visible, so screenshotting or fast-typing won’t help — the round is testing memory.
2

Type it back

Once the sequence hides, type the emojis in order. Your latest submission is the one that counts, so you can correct yourself before the reveal.
3

Survive the reveal

The correct sequence is shown. Anyone who missed it — or said nothing — is eliminated, and the next round adds one more emoji.

How recall works

Memoji is a memory game first: the sequence is visible only briefly, and the engine refuses guesses while it’s on screen — so you’re rewarded for remembering, not for typing fast or grabbing a screenshot.
Three stages: a shown emoji sequence, the same tiles hidden while chat types, and the revealed sequence with a match check

See the sequence, type it back from memory once it hides, then the reveal shows who matched

  • Order matters. A right-emoji-wrong-place answer doesn’t match — you have to reproduce the whole sequence exactly.
  • Your latest guess counts. Chat audiences correct themselves constantly, so the most recent submission overwrites your earlier ones.
  • It grows every round. Round 1 is three emojis, round 2 is four, and so on — the memory load ratchets up until the emoji pool can’t stretch any further.
  • Silence is a miss. In elimination mode, not answering is treated the same as answering wrong.

Configuration

Scoring. How a winner emerges:
  • elimination (default) — wrong or silent chatters are cut each round; the roster locks at the first reveal, and the last player standing wins (or the round ends when the sequence can’t grow any longer).
  • points — nobody is eliminated. Each exact match scores a point, the roster stays open to latecomers, and play continues until the sequences can’t get any longer. Highest score wins; ties share the crown.
Show / Input time. The on-screen countdowns for memorising the sequence and for typing it back. A shorter show time makes the round harder. Lifeline gift. Off until the host picks a gift. When set, sending it banks an immunity charge (see Gifts). Lifelines have no effect in points mode.

Layout

Labeled layout of the Memoji play surface

Memoji — play surface

  1. Marquee — game title and how-to hint.
  2. Phase + timer — Showing / Recall / Reveal, with the countdown bar.
  3. Emoji sequence — the row to memorise; hidden during Recall, shown again at the Reveal.
  4. Lifeline strip — the immunity gift, when configured (elimination mode only).
  5. Counters — survivors remaining and guesses submitted this round.
The game moves through Lobby → Showing → Input → Revealed → Finished.

Gifts

Memoji uses the same stadium-immunity lifeline as Higher or Lower and Trivia. It’s off unless the host configures it.
A shield meter filling to three, then spending one shield to survive an elimination

Each gift banks a shield (max 3); one is spent to survive a reveal that would eliminate you

  • Sending the configured gift banks +1 immunity, up to 3.
  • If a reveal would eliminate you — wrong sequence or silent — one immunity is spent instead and you survive.
  • A saved round earns no correct-sequence credit — the gift buys survival, not progress.
Lifelines only matter in elimination mode.

Scoring

The mode decides how a winner emerges — outlast everyone, or reproduce the most sequences.
Left: an elimination funnel narrowing to one winner. Right: points bars with the highest total marked winner

Elimination narrows the room to the last player standing; points crowns the highest total

  • Each exact match adds to your per-streamer win count (which drives avatar ring tiers).
  • Elimination: the last survivor (or survivors, if tied) wins; the game also ends if the sequence can’t grow any longer.
  • Points: the most sequences reproduced when the pool is exhausted wins.
  • Ties at the top are listed as co-winners. Wins are tracked per streamer.