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Category: Co-op · Players: gift-native · Status: Beta
Gift Drop is in beta — details may change.
A cooperative fruit-merge game fed entirely by the room. Viewers send gifts (and likes) and each one drops a fruit into the queue; the streamer places it in the jar, and two fruits of the same tier merge into the next one up — cherry to strawberry to grape, all the way to a watermelon. There are no teams and no elimination — the whole chat is building one board and one shared score.

Gameplay

1

Feed the jar

Send a gift to drop a fruit into the queue — bigger gifts drop bigger fruit. Likes count too: enough of them drop a fruit on their own.
2

Streamer places it

The streamer aims and drops each queued fruit into the jar with their mouse.
3

Merge up the chain

Two fruits of the same tier touch and merge into the next tier up, scoring as they go. Keep the jar from overflowing.

How merging works

Same-tier fruits combine into the next fruit up an eleven-step chain, from cherry to watermelon — and every merge adds to the shared score.
Two equal fruits merging into a larger one, above a chain of fruit growing from cherry to watermelon
  • Gifts drop fruit. Each gift adds a fruit to the queue; its tier scales with the gift’s value (see Gifts).
  • Likes feed it too. Every so-many likes drops a cherry, and a bigger like streak drops a random-tier fruit — so non-gifting viewers still play.
  • Same tier merges up. Two matching fruits combine into the next one and score; the chain runs eleven tiers, cherry → watermelon.
  • Mind the overflow. Fruit piling above the jar’s line ends the run, so the room has to keep merging as it feeds.

Configuration

OptionValuesDefault
Gift → fruit tiermap gifts to fruit sizesCost-based default
Likes per fruitlikes that drop a cherry50
Likes per big fruitlikes that drop a random fruit500
Timercountdown, extended by scoring180s
Skingift images or classic fruitGift images
Gift → fruit tier. Which gifts drop which fruit; unmapped gifts fall back to a value-based bracket. Timer. The round’s countdown — every 50 points banks 10 more seconds, so an active room keeps the clock alive. Set it to zero for a pure survival run. Skin. Show the gifts themselves as the merging pieces, or the classic fruit.

Layout

Labeled layout of the Gift Drop play surface
  1. Marquee — game title and how-to hint.
  2. Drop queue — the fruits waiting to be placed, next up first.
  3. Jar — the play field where fruit stacks and merges.
  4. Gift strip — the gift-to-fruit mapping.
  5. Leaderboard — top gifters this session, by fruit sent.
The game moves through Lobby → Playing → Game over.

Gifts

Gift Drop is gift-native — sending gifts is how you play. Each gift drops a fruit into the queue, and its tier scales with the gift’s value: a cheap gift drops a cherry, a premium one drops further up the chain. The host can map specific gifts to specific fruit tiers, or let the value-based default decide. Likes feed the board too, so the whole room contributes.

Scoring

  • Gift Drop is cooperative — every merge adds to one shared board score, and the goal is to beat the room’s best run rather than each other.
  • Each viewer’s contribution is tracked, and the top gifter is highlighted on the results card alongside the session’s best score.
  • Contributions feed the per-streamer tally behind avatar ring tiers, tracked per streamer.