> ## Documentation Index
> Fetch the complete documentation index at: https://docs.livehub.gg/llms.txt
> Use this file to discover all available pages before exploring further.

# Trivia Showdown

> Multiple-choice elimination trivia — answer or you're out

<Info>**Category:** Trivia · **Players:** free-for-all · **Status:** Stable</Info>

Multiple-choice elimination trivia. Each round shows a question and four
answers; chat votes A–D. On the reveal, everyone who picked wrong — or didn't
vote at all — is eliminated. The last player standing wins. It also runs as a
points game where nobody's out and answering fast pays off.

## Gameplay

<Steps>
  <Step title="Join">
    Type `!join`, or just vote — your first A/B/C/D vote joins you
    automatically.
  </Step>

  <Step title="Vote A–D">
    Type a letter (`a`/`b`/`c`/`d`) or a number (`1`–`4`). One vote per round;
    your first choice locks in.
  </Step>

  <Step title="Survive the reveal">
    The answer flips. Wrong answers and silent players drop out; the last one
    standing wins.
  </Step>
</Steps>

## How a round resolves

Every round is one question, four answers, one correct — and a reveal that
thins the room.

<Frame caption="Vote A–D; a wrong answer or no answer drops you (elimination mode)">
  <img className="block dark:hidden" src="https://mintcdn.com/livehub/rxLM0Xvl5AlVtm-w/images/games/trivia-vote.svg?fit=max&auto=format&n=rxLM0Xvl5AlVtm-w&q=85&s=f2d9371d6fe14f026ce94236599d6498" alt="Four options A-D with the correct one highlighted and wrong ones marked eliminated" width="860" height="176" data-path="images/games/trivia-vote.svg" />

  <img className="hidden dark:block" src="https://mintcdn.com/livehub/rxLM0Xvl5AlVtm-w/images/games/trivia-vote-dark.svg?fit=max&auto=format&n=rxLM0Xvl5AlVtm-w&q=85&s=5843e802ad906e7b6309dda3be9f7cd6" alt="Four options A-D with the correct one highlighted and wrong ones marked eliminated" width="860" height="176" data-path="images/games/trivia-vote-dark.svg" />
</Frame>

* **Vote or be out.** In elimination mode, a wrong answer *or* no answer drops
  you — staying silent is as fatal as guessing wrong.
* **Exactly one is right.** No ties to reason about; the roster locks on the
  first reveal, and late arrivals wait for the next game.
* **Points mode is friendlier.** Nobody's eliminated; every correct vote
  scores, and answering early earns a decaying speed bonus (up to +3).

## Configuration

| Option            | Values                                                  | Default       |
| ----------------- | ------------------------------------------------------- | ------------- |
| **Scoring**       | `elimination`, `points`                                 | `elimination` |
| **Lifeline gift** | a gift that grants immunity (or a point in points mode) | Off until set |

**Scoring.** **elimination** (default) cuts wrong/silent voters until one
remains. **points** keeps everyone in, scores each correct vote, and adds a
speed bonus for early answers — the highest total wins.

**Lifeline gift.** Off until the host picks a gift. In elimination mode it banks
immunity (see [Gifts](#gifts)); in points mode the same gift is worth **+1
point** instead.

## Layout

<Frame caption="Trivia Showdown — play surface">
  <img className="block dark:hidden" src="https://mintcdn.com/livehub/Ya4Z4VoR275qiGfm/images/games/trivia-showdown.svg?fit=max&auto=format&n=Ya4Z4VoR275qiGfm&q=85&s=5621b69a4695b36bef6efeb34607acd3" alt="Labeled layout of the Trivia Showdown play surface" width="860" height="352" data-path="images/games/trivia-showdown.svg" />

  <img className="hidden dark:block" src="https://mintcdn.com/livehub/Ya4Z4VoR275qiGfm/images/games/trivia-showdown-dark.svg?fit=max&auto=format&n=Ya4Z4VoR275qiGfm&q=85&s=3beb9fc9222df6d14647f4c52c8f2f14" alt="Labeled layout of the Trivia Showdown play surface" width="860" height="352" data-path="images/games/trivia-showdown-dark.svg" />
</Frame>

1. **Marquee** — game title and how-to hint.
2. **Round + question** — the round number and the current question.
3. **Answer board** — the four options A–D; the correct one lights up on reveal.
4. **Podium** — the top three players.
5. **Chasers** — the rest of the field, or the survivor count.

The game moves through **Lobby → Voting → Revealed → Finished**.

## Gifts

Trivia Showdown uses the same **stadium-immunity** lifeline as Higher or Lower.
It's off unless the host configures it.

<Frame caption="Each gift banks a shield (max 3); one is spent to survive a reveal that would eliminate you">
  <img className="block dark:hidden" src="https://mintcdn.com/livehub/rxLM0Xvl5AlVtm-w/images/games/hol-immunity.svg?fit=max&auto=format&n=rxLM0Xvl5AlVtm-w&q=85&s=b818cca544043bc66295dd10db414571" alt="A shield meter filling to three, then spending one shield to survive an elimination" width="860" height="188" data-path="images/games/hol-immunity.svg" />

  <img className="hidden dark:block" src="https://mintcdn.com/livehub/rxLM0Xvl5AlVtm-w/images/games/hol-immunity-dark.svg?fit=max&auto=format&n=rxLM0Xvl5AlVtm-w&q=85&s=213f5df9f2ff442ee2b355f930c9498d" alt="A shield meter filling to three, then spending one shield to survive an elimination" width="860" height="188" data-path="images/games/hol-immunity-dark.svg" />
</Frame>

* Sending the configured gift banks **+1 immunity**, up to **3**.
* When a reveal would eliminate you — wrong or silent — one immunity is spent
  instead and you survive, but you earn no streak point.
* In **points** mode there's no elimination, so the same gift simply awards
  **+1 point** (capped so it can't be farmed).

## Scoring

<Frame caption="Elimination narrows the room to the last player standing; points crowns the highest total">
  <img className="block dark:hidden" src="https://mintcdn.com/livehub/rxLM0Xvl5AlVtm-w/images/games/hol-scoring.svg?fit=max&auto=format&n=rxLM0Xvl5AlVtm-w&q=85&s=620e2f605ff5f87f565973fb82f263da" alt="Left: an elimination funnel narrowing to one winner. Right: points bars with the highest total marked winner" width="860" height="236" data-path="images/games/hol-scoring.svg" />

  <img className="hidden dark:block" src="https://mintcdn.com/livehub/rxLM0Xvl5AlVtm-w/images/games/hol-scoring-dark.svg?fit=max&auto=format&n=rxLM0Xvl5AlVtm-w&q=85&s=8b891f4896cc2e55ca0a4c71627ea0c0" alt="Left: an elimination funnel narrowing to one winner. Right: points bars with the highest total marked winner" width="860" height="236" data-path="images/games/hol-scoring-dark.svg" />
</Frame>

* **Elimination:** the last survivor (or survivors, if tied) wins; the game also
  ends when the question pool runs out.
* **Points:** the highest total wins, with early correct answers boosted by the
  speed bonus.
* Correct answers feed the per-streamer win tally behind
  [avatar ring tiers](/games/leaderboards). Wins are tracked per streamer.
