> ## Documentation Index
> Fetch the complete documentation index at: https://docs.livehub.gg/llms.txt
> Use this file to discover all available pages before exploring further.

# Tile Rush

> Fill the slot from the shared rack — claim every word you can find

<Info>**Category:** Word · **Players:** free-for-all · **Status:** Beta</Info>

<Note>Tile Rush is in beta — details may change.</Note>

A Scrabble-flavoured speed round. Each round puts a **seven-cell slot** on
stage — one or two cells already filled by board tiles, premium squares marked
on the open cells — and a shared **seven-tile rack**. Chat races to type
seven-letter words that fit the slot and draw from the rack. Every valid word
can be claimed by exactly one chatter — first to type it locks it in — and you
can claim as many different words as you can find. The more (and higher-scoring)
words you claim, the bigger your round.

## Gameplay

<Steps>
  <Step title="Read the slot">
    Note the fixed board letters, the premium squares, and the seven tiles on
    the rack.
  </Step>

  <Step title="Type words that fit">
    No command — type any seven-letter word that keeps the board letters in
    place and covers the open cells from the rack. First to type a word claims
    it; copies are dropped.
  </Step>

  <Step title="Claim all you can">
    Keep finding more words — every claim adds to your round score until the
    slot is cleared or the host reveals.
  </Step>
</Steps>

## How the slot works

The board letters are fixed and the open cells must be covered by rack tiles;
premium squares multiply the letters that land on them, just like Scrabble.

<Frame caption="The board letters are fixed; fill the open cells from the rack — premium squares multiply the score">
  <img className="block dark:hidden" src="https://mintcdn.com/livehub/etR87_vwJfPtlYEh/images/games/tile-rush-slot.svg?fit=max&auto=format&n=etR87_vwJfPtlYEh&q=85&s=b06d058f10266ecab652bc38c0229c9b" alt="A seven-cell slot with two fixed board letters and premium squares, a seven-tile rack below, and a claimed word scoring 24" width="860" height="272" data-path="images/games/tile-rush-slot.svg" />

  <img className="hidden dark:block" src="https://mintcdn.com/livehub/etR87_vwJfPtlYEh/images/games/tile-rush-slot-dark.svg?fit=max&auto=format&n=etR87_vwJfPtlYEh&q=85&s=9239d6119fd0aab0e5d646ab3bbdfbfa" alt="A seven-cell slot with two fixed board letters and premium squares, a seven-tile rack below, and a claimed word scoring 24" width="860" height="272" data-path="images/games/tile-rush-slot-dark.svg" />
</Frame>

* **The slot is partly filled.** One or two board letters are locked in place;
  your word has to keep them where they are.
* **Open cells come from the rack.** The letters you add must be on the shared
  seven-tile rack (unless a gift grants wild tiles — see [Gifts](#gifts)).
* **Premiums multiply.** Double/triple letter and word squares score exactly
  like Scrabble, so where a word lands matters as much as which word it is.
* **First to type a word claims it.** Each distinct valid word locks to one
  chatter; you can claim as many different words as you can find.

## Configuration

| Option             | Values                              | Default       |
| ------------------ | ----------------------------------- | ------------- |
| **Rounds**         | 1–20                                | 5             |
| **Round timer**    | off, or 15–120s                     | Off           |
| **Difficulty**     | easy / mixed / hard                 | Mixed         |
| **Wild-tile gift** | a gift that grants off-rack letters | Off until set |

**Rounds.** How many slots make up the game. Round scores fold into a running
total.

**Round timer.** Off by default — the slot stays open until every rack word is
claimed or the host reveals. Set a timer to pace the room.

**Difficulty.** Controls how the slots and racks are generated.

**Wild-tile gift.** An optional gift that lets a chatter use letters that aren't
on the rack (see [Gifts](#gifts)).

## Layout

<Frame caption="Tile Rush — play surface">
  <img className="block dark:hidden" src="https://mintcdn.com/livehub/etR87_vwJfPtlYEh/images/games/tile-rush.svg?fit=max&auto=format&n=etR87_vwJfPtlYEh&q=85&s=969e0a60e337dc92167517e4df2b77e9" alt="Labeled layout of the Tile Rush play surface" width="860" height="436" data-path="images/games/tile-rush.svg" />

  <img className="hidden dark:block" src="https://mintcdn.com/livehub/etR87_vwJfPtlYEh/images/games/tile-rush-dark.svg?fit=max&auto=format&n=etR87_vwJfPtlYEh&q=85&s=51593b805ddd8491807ca8f01b19fa63" alt="Labeled layout of the Tile Rush play surface" width="860" height="436" data-path="images/games/tile-rush-dark.svg" />
</Frame>

1. **Marquee** — game title and how-to hint.
2. **Round + timer strip** — round number and the countdown when a timer is set.
3. **Slot, rack + claim feed** — the slot and rack up top, with claimed words
   scrolling in live below.
4. **Gift strip** — the wild-tile gift when configured.
5. **Leaderboard** — players ranked by total score.

The game moves through **Lobby → Round → Revealed → Finished**.

## Gifts

Tile Rush's gift grants **wild tiles** — off-rack letters. Sending the configured
gift gives that chatter a personal budget of letters they can use *beyond* the
shared rack for the rest of the slot; each fire adds to the budget, and budgets
reset every round. Off-rack letters still score their normal Scrabble value.
It's off unless the host maps gifts to wild-tile counts.

## Scoring

* Each claim scores its **Scrabble letter values × premium squares**; your round
  score is the sum of every word you claimed.
* Round scores fold into a running total; the highest total after the last round
  wins, and ties are shipped as co-winners.
* The optimal word is held back until the reveal, so "the best word was X for Y"
  lands as a moment rather than spoiling the hunt.
* Points feed the per-streamer tally behind
  [avatar ring tiers](/games/leaderboards). Wins are tracked per streamer.
