> ## Documentation Index
> Fetch the complete documentation index at: https://docs.livehub.gg/llms.txt
> Use this file to discover all available pages before exploring further.

# Quartets

> Sort 16 words into four hidden groups of four

<Info>**Category:** Puzzle · **Players:** free-for-all · **Status:** Beta</Info>

<Note>Quartets is in beta — details may change.</Note>

A connections-style sorting race. Each round shows sixteen numbered tiles, and
four hidden groups of four share a category — sometimes literal ("dipping
sauces"), sometimes wordplay. Chat claims a group by typing its four tile
numbers; the first to lock all four members wins that group. Trickier groups are
worth more, and a wrong guess costs a strike.

## Gameplay

<Steps>
  <Step title="Read the board">
    Sixteen numbered tiles. Four of them share a hidden category — find the
    sets.
  </Step>

  <Step title="Claim a group">
    Type the four tile numbers to lock a group, e.g. `!q 1 5 9 13`. First to
    name all four members claims it.
  </Step>

  <Step title="Mind your strikes">
    A wrong guess costs one of three strikes for the round. Out of strikes and
    you're locked out until the next round.
  </Step>
</Steps>

## How scoring works

Groups are weighted by difficulty using the connections color order — the
literal group scores least, the wordplay group most.

<Frame caption="Groups score by color: yellow 1, green 2, blue 3, purple 4 — the trickiest group is worth the most">
  <img className="block dark:hidden" src="https://mintcdn.com/livehub/3i6c6dt6ajmVldMw/images/games/quartets-grid.svg?fit=max&auto=format&n=3i6c6dt6ajmVldMw&q=85&s=d34e31c5dad5ba0ad9b816e96d13dc42" alt="A 4x4 grid of numbered tiles with four groups colored, beside a legend mapping colors to point values" width="860" height="292" data-path="images/games/quartets-grid.svg" />

  <img className="hidden dark:block" src="https://mintcdn.com/livehub/3i6c6dt6ajmVldMw/images/games/quartets-grid-dark.svg?fit=max&auto=format&n=3i6c6dt6ajmVldMw&q=85&s=975a7bef1b659a792a6050237ced0bb8" alt="A 4x4 grid of numbered tiles with four groups colored, beside a legend mapping colors to point values" width="860" height="292" data-path="images/games/quartets-grid-dark.svg" />
</Frame>

* **Four groups, four colors.** Yellow scores **1**, green **2**, blue **3**,
  and purple — the wordplay group — **4**.
* **Claim with four numbers.** Type the four tile numbers in any order; only the
  exact set of a group's four members locks it.
* **Three strikes.** A wrong set costs a strike; three and you sit out the rest
  of the round. Guessing three of a group's four members surfaces a "one away"
  callout on the stage.

## Configuration

| Option      | Values                          | Default      |
| ----------- | ------------------------------- | ------------ |
| **Rounds**  | number of puzzles               | Set per game |
| **Strikes** | wrong guesses allowed per round | 3            |

**Rounds.** How many 16-tile puzzles make up the game. Scores accumulate across
all of them.

**Strikes.** Each chatter gets three wrong guesses per round before being locked
out until the next one.

## Layout

<Frame caption="Quartets — play surface">
  <img className="block dark:hidden" src="https://mintcdn.com/livehub/3i6c6dt6ajmVldMw/images/games/quartets.svg?fit=max&auto=format&n=3i6c6dt6ajmVldMw&q=85&s=17a6c9a309853bbfb100cb3b01a3fe18" alt="Labeled layout of the Quartets play surface" width="860" height="436" data-path="images/games/quartets.svg" />

  <img className="hidden dark:block" src="https://mintcdn.com/livehub/3i6c6dt6ajmVldMw/images/games/quartets-dark.svg?fit=max&auto=format&n=3i6c6dt6ajmVldMw&q=85&s=00421deaf41718298caaffd076c26ae2" alt="Labeled layout of the Quartets play surface" width="860" height="436" data-path="images/games/quartets-dark.svg" />
</Frame>

1. **Marquee** — game title and how-to hint.
2. **Round strip** — round number and progress.
3. **Board** — the sixteen numbered tiles; claimed groups light up in their
   color.
4. **Strikes + attempts** — strikes left and the latest "one away" / claim
   callout.
5. **Leaderboard** — players ranked by total points.

The game moves through **Lobby → Round → Revealed → Finished**.

## Gifts

Quartets has no gift mechanic — it's a straight sorting race, so there's nothing
to send. Gifts still reach the streamer as normal; they just don't change the
game.

## Scoring

* Claiming a group banks its color value: **1 / 2 / 3 / 4** for yellow / green /
  blue / purple.
* Points accumulate across the rounds; the highest total wins, and ties are
  shipped as co-winners.
* Points feed the per-streamer tally behind
  [avatar ring tiers](/games/leaderboards). Wins are tracked per streamer.
