> ## Documentation Index
> Fetch the complete documentation index at: https://docs.livehub.gg/llms.txt
> Use this file to discover all available pages before exploring further.

# Memoji

> Memorize the emoji sequence, then type it back

<Info>**Category:** Puzzle · **Players:** free-for-all · **Status:** Stable</Info>

A short sequence of emojis flashes on screen, then hides. Chat types the emojis
back in order. Anyone who doesn't reproduce the exact sequence — including
anyone who stayed silent — is out. Each round the sequence grows one longer,
until a single player is left standing.

## Gameplay

<Steps>
  <Step title="Watch the sequence">
    A row of emojis appears for a few seconds. Guesses are locked while it's
    visible, so screenshotting or fast-typing won't help — the round is
    testing memory.
  </Step>

  <Step title="Type it back">
    Once the sequence hides, type the emojis in order. Your latest submission
    is the one that counts, so you can correct yourself before the reveal.
  </Step>

  <Step title="Survive the reveal">
    The correct sequence is shown. Anyone who missed it — or said nothing — is
    eliminated, and the next round adds one more emoji.
  </Step>
</Steps>

## How recall works

Memoji is a memory game first: the sequence is visible only briefly, and the
engine refuses guesses while it's on screen — so you're rewarded for
remembering, not for typing fast or grabbing a screenshot.

<Frame caption="See the sequence, type it back from memory once it hides, then the reveal shows who matched">
  <img className="block dark:hidden" src="https://mintcdn.com/livehub/rxLM0Xvl5AlVtm-w/images/games/memoji-recall.svg?fit=max&auto=format&n=rxLM0Xvl5AlVtm-w&q=85&s=963e104ba0c6a14a438953ae39998a5c" alt="Three stages: a shown emoji sequence, the same tiles hidden while chat types, and the revealed sequence with a match check" width="860" height="176" data-path="images/games/memoji-recall.svg" />

  <img className="hidden dark:block" src="https://mintcdn.com/livehub/rxLM0Xvl5AlVtm-w/images/games/memoji-recall-dark.svg?fit=max&auto=format&n=rxLM0Xvl5AlVtm-w&q=85&s=7846133b33a20669cd2740d1427aacf2" alt="Three stages: a shown emoji sequence, the same tiles hidden while chat types, and the revealed sequence with a match check" width="860" height="176" data-path="images/games/memoji-recall-dark.svg" />
</Frame>

* **Order matters.** A right-emoji-wrong-place answer doesn't match — you have
  to reproduce the whole sequence exactly.
* **Your latest guess counts.** Chat audiences correct themselves constantly,
  so the most recent submission overwrites your earlier ones.
* **It grows every round.** Round 1 is three emojis, round 2 is four, and so on
  — the memory load ratchets up until the emoji pool can't stretch any further.
* **Silence is a miss.** In elimination mode, not answering is treated the same
  as answering wrong.

## Configuration

| Option            | Values                             | Default       |
| ----------------- | ---------------------------------- | ------------- |
| **Scoring**       | `elimination`, `points`            | `elimination` |
| **Show time**     | seconds the sequence is visible    | 6s            |
| **Input time**    | seconds to type it back            | 30s           |
| **Lifeline gift** | a TikTok gift that grants immunity | Off until set |

**Scoring.** How a winner emerges:

* **elimination** (default) — wrong or silent chatters are cut each round; the
  roster locks at the first reveal, and the last player standing wins (or the
  round ends when the sequence can't grow any longer).
* **points** — nobody is eliminated. Each exact match scores a point, the
  roster stays open to latecomers, and play continues until the sequences can't
  get any longer. Highest score wins; ties share the crown.

**Show / Input time.** The on-screen countdowns for memorising the sequence and
for typing it back. A shorter show time makes the round harder.

**Lifeline gift.** Off until the host picks a gift. When set, sending it banks
an immunity charge (see [Gifts](#gifts)). Lifelines have no effect in points
mode.

## Layout

<Frame caption="Memoji — play surface">
  <img className="block dark:hidden" src="https://mintcdn.com/livehub/62pqipfjdZ2tiWvs/images/games/memoji.svg?fit=max&auto=format&n=62pqipfjdZ2tiWvs&q=85&s=a45574c9de99244ed082c3b8175cd633" alt="Labeled layout of the Memoji play surface" width="860" height="386" data-path="images/games/memoji.svg" />

  <img className="hidden dark:block" src="https://mintcdn.com/livehub/62pqipfjdZ2tiWvs/images/games/memoji-dark.svg?fit=max&auto=format&n=62pqipfjdZ2tiWvs&q=85&s=342f706558f9212785538c1f58fb9c4c" alt="Labeled layout of the Memoji play surface" width="860" height="386" data-path="images/games/memoji-dark.svg" />
</Frame>

1. **Marquee** — game title and how-to hint.
2. **Phase + timer** — Showing / Recall / Reveal, with the countdown bar.
3. **Emoji sequence** — the row to memorise; hidden during Recall, shown again at the Reveal.
4. **Lifeline strip** — the immunity gift, when configured (elimination mode only).
5. **Counters** — survivors remaining and guesses submitted this round.

The game moves through **Lobby → Showing → Input → Revealed → Finished**.

## Gifts

Memoji uses the same **stadium-immunity** lifeline as Higher or Lower and
Trivia. It's off unless the host configures it.

<Frame caption="Each gift banks a shield (max 3); one is spent to survive a reveal that would eliminate you">
  <img className="block dark:hidden" src="https://mintcdn.com/livehub/rxLM0Xvl5AlVtm-w/images/games/hol-immunity.svg?fit=max&auto=format&n=rxLM0Xvl5AlVtm-w&q=85&s=b818cca544043bc66295dd10db414571" alt="A shield meter filling to three, then spending one shield to survive an elimination" width="860" height="188" data-path="images/games/hol-immunity.svg" />

  <img className="hidden dark:block" src="https://mintcdn.com/livehub/rxLM0Xvl5AlVtm-w/images/games/hol-immunity-dark.svg?fit=max&auto=format&n=rxLM0Xvl5AlVtm-w&q=85&s=213f5df9f2ff442ee2b355f930c9498d" alt="A shield meter filling to three, then spending one shield to survive an elimination" width="860" height="188" data-path="images/games/hol-immunity-dark.svg" />
</Frame>

* Sending the configured gift banks **+1 immunity**, up to **3**.
* If a reveal would eliminate you — wrong sequence or silent — one immunity is
  spent instead and you survive.
* A saved round earns **no** correct-sequence credit — the gift buys survival,
  not progress.

Lifelines only matter in elimination mode.

## Scoring

The mode decides how a winner emerges — outlast everyone, or reproduce the most
sequences.

<Frame caption="Elimination narrows the room to the last player standing; points crowns the highest total">
  <img className="block dark:hidden" src="https://mintcdn.com/livehub/rxLM0Xvl5AlVtm-w/images/games/hol-scoring.svg?fit=max&auto=format&n=rxLM0Xvl5AlVtm-w&q=85&s=620e2f605ff5f87f565973fb82f263da" alt="Left: an elimination funnel narrowing to one winner. Right: points bars with the highest total marked winner" width="860" height="236" data-path="images/games/hol-scoring.svg" />

  <img className="hidden dark:block" src="https://mintcdn.com/livehub/rxLM0Xvl5AlVtm-w/images/games/hol-scoring-dark.svg?fit=max&auto=format&n=rxLM0Xvl5AlVtm-w&q=85&s=8b891f4896cc2e55ca0a4c71627ea0c0" alt="Left: an elimination funnel narrowing to one winner. Right: points bars with the highest total marked winner" width="860" height="236" data-path="images/games/hol-scoring-dark.svg" />
</Frame>

* Each exact match adds to your per-streamer win count (which drives
  [avatar ring tiers](/games/leaderboards)).
* **Elimination:** the last survivor (or survivors, if tied) wins; the game
  also ends if the sequence can't grow any longer.
* **Points:** the most sequences reproduced when the pool is exhausted wins.
* Ties at the top are listed as co-winners. Wins are tracked per streamer.
