> ## Documentation Index
> Fetch the complete documentation index at: https://docs.livehub.gg/llms.txt
> Use this file to discover all available pages before exploring further.

# Higher or Lower

> Predict whether the next card is higher or lower

<Info>**Category:** Trivia · **Players:** free-for-all · **Status:** Stable</Info>

Higher or Lower shows two cards. The left card's value is visible; the right
card's is hidden. Chat predicts whether the hidden value is **higher** or
**lower**, the host reveals it, and — depending on the mode — wrong guessers
are eliminated or everyone banks points. It's one of the featured games and a
staple of tournament mode.

<Frame caption="Higher or Lower running live on stream">
  <img src="https://mintcdn.com/livehub/3raAYvXUvtRals_D/images/games/higher-or-lower-live.webp?fit=max&auto=format&n=3raAYvXUvtRals_D&q=85&s=f9ec77df084a32397cf27807b08e570a" alt="The Higher or Lower game screen: an anchor card with a known value versus a hidden challenger card" width="2290" height="1914" data-path="images/games/higher-or-lower-live.webp" />
</Frame>

## Gameplay

<Steps>
  <Step title="Join">
    Viewers type `!join` to appear on the lobby roster, or just vote — the
    first vote joins them automatically.
  </Step>

  <Step title="Vote each round">
    Two cards appear. The left (anchor) shows its value; the right
    (challenger) is hidden. Chat votes by typing:

    * **higher** — `h`, `higher`, `up`, or ⬆
    * **lower** — `l`, `lower`, `down`, or ⬇

    One vote per person per round; re-typing doesn't change your vote.
  </Step>

  <Step title="Reveal">
    The host reveals the challenger. If it's higher, "higher" voters are
    correct; if lower, "lower" voters are correct. Equal values are a tie —
    everyone who voted is credited and no one is eliminated.
  </Step>

  <Step title="Next round">
    The challenger slides over to become the new anchor, a fresh challenger is
    drawn, and the next round begins.
  </Step>
</Steps>

## Configuration

| Option            | Values                                           | Default                   |
| ----------------- | ------------------------------------------------ | ------------------------- |
| **Category**      | TikTok creators, Countries, Movies, TikTok gifts | — (required)              |
| **Scoring**       | `elimination`, `points`                          | `elimination`             |
| **Movie ratings** | one or more MPAA ratings — Movies category only  | No filter                 |
| **Lifeline gift** | a TikTok gift that grants immunity               | Galaxy · clear to disable |

**Category.** Sets the pool each pair is drawn from — creators by follower
count, countries by a stat, movies by box office, or TikTok gifts by diamond
value. One category per session.

**Scoring.** How the round plays out and who wins:

* **elimination** (default) — a stadium round. Wrong voters and anyone who
  didn't vote drop out each reveal; a tie spares everyone. The roster locks on
  the first reveal, and the last player standing wins (or the round ends when
  the deck runs out).
* **points** — nobody is eliminated. Every correct call scores a point, the
  roster stays open to latecomers, and play continues until the pool is
  exhausted. The highest score wins; ties share the crown.

**Movie ratings.** Shown only for the Movies category. Restrict the deck to the
MPAA ratings you pick (e.g. G, PG, PG-13); leave it empty to allow any rating.

**Lifeline gift.** An optional safety net in elimination rounds — prefilled with
**Galaxy**, or clear it to disable. Each send banks one immunity charge for that
chatter, up to **3**. When a reveal would eliminate them, one charge is spent
instead and they're spared — but a saved player earns no streak point, since the
gift bought survival, not progress. Lifelines have no effect in points mode.

## Layout

<Frame caption="Higher or Lower — play surface">
  <img className="block dark:hidden" src="https://mintcdn.com/livehub/tLM5hObS9SSBWuYJ/images/games/higher-or-lower.svg?fit=max&auto=format&n=tLM5hObS9SSBWuYJ&q=85&s=b6b767bd38c93279b89e2288c020f0ef" alt="Labeled layout of the Higher or Lower play surface" width="860" height="480" data-path="images/games/higher-or-lower.svg" />

  <img className="hidden dark:block" src="https://mintcdn.com/livehub/tLM5hObS9SSBWuYJ/images/games/higher-or-lower-dark.svg?fit=max&auto=format&n=tLM5hObS9SSBWuYJ&q=85&s=ba7d02f5e8bad640ccfffbbd219af68d" alt="Labeled layout of the Higher or Lower play surface" width="860" height="480" data-path="images/games/higher-or-lower-dark.svg" />
</Frame>

1. **Marquee** — game title and a rotating how-to hint.
2. **Lifeline strip** — shows which gifts grant immunity (elimination mode only, when configured).
3. **Vote-split bar** — live tally of lower (left) vs higher (right) votes.
4. **Anchor card** — the reference card, value shown.
5. **Challenger card** — the hidden card; its value reads `? ? ?` until reveal.
6. **VS divider** — pulses during voting; on reveal it flips to HIGHER or LOWER.
7. **Voter piles** — avatars of who voted each side.

The game moves through **Lobby → Voting → Revealed → Finished**.

## Gifts

Higher or Lower uses the **stadium-immunity** lifeline. It's off unless the
host configures it.

* Sending a configured gift grants the viewer **+1 immunity**, stockpiled up to
  **3**.
* When a reveal would eliminate them, one immunity is spent instead and they
  survive ("@viewer saved").
* A saved round does **not** earn a correct-call credit — the gift buys
  survival, not progress.

Lifelines only matter in elimination mode.

## Scoring

* Each correct call adds to the viewer's per-streamer win count (which drives
  [avatar ring tiers](/games/leaderboards)).
* **Elimination:** the last survivor (or survivors, if tied) wins; the game
  also ends if the deck is exhausted.
* **Points:** the highest total when the deck runs out wins.
* Ties at the top are listed as co-winners. Wins are tracked per streamer.
