> ## Documentation Index
> Fetch the complete documentation index at: https://docs.livehub.gg/llms.txt
> Use this file to discover all available pages before exploring further.

# Gift Drop

> Gift-fed watermelon merge — the whole room builds the board

<Info>**Category:** Co-op · **Players:** gift-native · **Status:** Beta</Info>

<Note>Gift Drop is in beta — details may change.</Note>

A cooperative fruit-merge game fed entirely by the room. Viewers send gifts (and
likes) and each one drops a fruit into the queue; the streamer places it in the
jar, and two fruits of the same tier merge into the next one up — cherry to
strawberry to grape, all the way to a watermelon. There are no teams and no
elimination — the whole chat is building one board and one shared score.

## Gameplay

<Steps>
  <Step title="Feed the jar">
    Send a gift to drop a fruit into the queue — bigger gifts drop bigger
    fruit. Likes count too: enough of them drop a fruit on their own.
  </Step>

  <Step title="Streamer places it">
    The streamer aims and drops each queued fruit into the jar with their mouse.
  </Step>

  <Step title="Merge up the chain">
    Two fruits of the same tier touch and merge into the next tier up, scoring
    as they go. Keep the jar from overflowing.
  </Step>
</Steps>

## How merging works

Same-tier fruits combine into the next fruit up an eleven-step chain, from cherry
to watermelon — and every merge adds to the shared score.

<Frame caption="Two fruits of the same tier merge into the next — cherry all the way up to watermelon">
  <img className="block dark:hidden" src="https://mintcdn.com/livehub/3i6c6dt6ajmVldMw/images/games/gift-drop-merge.svg?fit=max&auto=format&n=3i6c6dt6ajmVldMw&q=85&s=afbe0ee454adff4c5b7ad7544e95c04b" alt="Two equal fruits merging into a larger one, above a chain of fruit growing from cherry to watermelon" width="860" height="236" data-path="images/games/gift-drop-merge.svg" />

  <img className="hidden dark:block" src="https://mintcdn.com/livehub/3i6c6dt6ajmVldMw/images/games/gift-drop-merge-dark.svg?fit=max&auto=format&n=3i6c6dt6ajmVldMw&q=85&s=46760dd068c31dbebb3586e096a6ca3d" alt="Two equal fruits merging into a larger one, above a chain of fruit growing from cherry to watermelon" width="860" height="236" data-path="images/games/gift-drop-merge-dark.svg" />
</Frame>

* **Gifts drop fruit.** Each gift adds a fruit to the queue; its tier scales with
  the gift's value (see [Gifts](#gifts)).
* **Likes feed it too.** Every so-many likes drops a cherry, and a bigger like
  streak drops a random-tier fruit — so non-gifting viewers still play.
* **Same tier merges up.** Two matching fruits combine into the next one and
  score; the chain runs eleven tiers, cherry → watermelon.
* **Mind the overflow.** Fruit piling above the jar's line ends the run, so the
  room has to keep merging as it feeds.

## Configuration

| Option                  | Values                         | Default            |
| ----------------------- | ------------------------------ | ------------------ |
| **Gift → fruit tier**   | map gifts to fruit sizes       | Cost-based default |
| **Likes per fruit**     | likes that drop a cherry       | 50                 |
| **Likes per big fruit** | likes that drop a random fruit | 500                |
| **Timer**               | countdown, extended by scoring | 180s               |
| **Skin**                | gift images or classic fruit   | Gift images        |

**Gift → fruit tier.** Which gifts drop which fruit; unmapped gifts fall back to
a value-based bracket.

**Timer.** The round's countdown — every 50 points banks 10 more seconds, so an
active room keeps the clock alive. Set it to zero for a pure survival run.

**Skin.** Show the gifts themselves as the merging pieces, or the classic fruit.

## Layout

<Frame caption="Gift Drop — play surface">
  <img className="block dark:hidden" src="https://mintcdn.com/livehub/3i6c6dt6ajmVldMw/images/games/gift-drop.svg?fit=max&auto=format&n=3i6c6dt6ajmVldMw&q=85&s=ecff35bbb6bc75ca446c33fb27a82668" alt="Labeled layout of the Gift Drop play surface" width="860" height="436" data-path="images/games/gift-drop.svg" />

  <img className="hidden dark:block" src="https://mintcdn.com/livehub/3i6c6dt6ajmVldMw/images/games/gift-drop-dark.svg?fit=max&auto=format&n=3i6c6dt6ajmVldMw&q=85&s=07a303476c9224cc5ad075af5bc8489f" alt="Labeled layout of the Gift Drop play surface" width="860" height="436" data-path="images/games/gift-drop-dark.svg" />
</Frame>

1. **Marquee** — game title and how-to hint.
2. **Drop queue** — the fruits waiting to be placed, next up first.
3. **Jar** — the play field where fruit stacks and merges.
4. **Gift strip** — the gift-to-fruit mapping.
5. **Leaderboard** — top gifters this session, by fruit sent.

The game moves through **Lobby → Playing → Game over**.

## Gifts

Gift Drop is **gift-native** — sending gifts is how you play. Each gift drops a
fruit into the queue, and its tier scales with the gift's value: a cheap gift
drops a cherry, a premium one drops further up the chain. The host can map
specific gifts to specific fruit tiers, or let the value-based default decide.
Likes feed the board too, so the whole room contributes.

## Scoring

* Gift Drop is **cooperative** — every merge adds to one shared board score, and
  the goal is to beat the room's best run rather than each other.
* Each viewer's contribution is tracked, and the top gifter is highlighted on the
  results card alongside the session's best score.
* Contributions feed the per-streamer tally behind
  [avatar ring tiers](/games/leaderboards), tracked per streamer.
