> ## Documentation Index
> Fetch the complete documentation index at: https://docs.livehub.gg/llms.txt
> Use this file to discover all available pages before exploring further.

# Emojinary

> Read the emoji rebus and guess the word or phrase

<Info>**Category:** Puzzle · **Players:** free-for-all · **Status:** Beta</Info>

<Note>Emojinary is in beta — details may change.</Note>

Each round shows a string of emojis that spell out a hidden word or phrase —
🐶🏠 for **doghouse**, 🌧️🐱🐶 for **raining cats and dogs**. A blank scaffold
under the emojis shows how many words and letters you're solving for, and a
category pill tells you what kind of answer to expect. First correct guess wins
the round; the sooner you crack it, the more it's worth.

## Gameplay

<Steps>
  <Step title="Read the emojis">
    Decode the rebus. The scaffold shows the shape of the answer — word count
    and letter count — and the category narrows it down.
  </Step>

  <Step title="Type your answer">
    No command — just type the word or phrase. Matching is forgiving about
    stray small words and punctuation.
  </Step>

  <Step title="Beat the hint">
    Stuck rooms can drop a hint, but it lowers the bounty — so it pays to
    solve before the vowels appear.
  </Step>
</Steps>

## How the reveal works

The round opens with just the emojis and blank scaffold. If chat is stuck, the
host (or a gift) reveals the vowels and a one-line clue — which makes it easier
but shrinks the reward.

<Frame caption="Emojis and a blank scaffold are worth 3; once the vowels and hint drop, a solve is worth 1">
  <img className="block dark:hidden" src="https://mintcdn.com/livehub/3i6c6dt6ajmVldMw/images/games/emojinary-reveal.svg?fit=max&auto=format&n=3i6c6dt6ajmVldMw&q=85&s=64c2646851fbcfb58e58266c25a69b64" alt="An emoji row above a blank letter scaffold worth 3 points, then the same scaffold with vowels revealed worth 1 point" width="860" height="236" data-path="images/games/emojinary-reveal.svg" />

  <img className="hidden dark:block" src="https://mintcdn.com/livehub/3i6c6dt6ajmVldMw/images/games/emojinary-reveal-dark.svg?fit=max&auto=format&n=3i6c6dt6ajmVldMw&q=85&s=e930d0bcfb1ad923b516b0b5fdeb8e78" alt="An emoji row above a blank letter scaffold worth 3 points, then the same scaffold with vowels revealed worth 1 point" width="860" height="236" data-path="images/games/emojinary-reveal-dark.svg" />
</Frame>

* **Blank scaffold, full bounty.** Solve from the emojis alone and the round is
  worth **3**.
* **Vowels + hint, lower bounty.** After the reveal, the vowels drop into the
  scaffold and a clue appears — but a solve now scores **1**.
* **Forgiving matches.** The full phrase wins, and so does a phrasing that
  keeps every significant word (a stray "the" or "only" won't block you), but a
  single word out of a longer phrase won't.

## Configuration

| Option        | Values                              | Default       |
| ------------- | ----------------------------------- | ------------- |
| **Rounds**    | number of puzzles                   | Set per game  |
| **Hint gift** | a gift that reveals the hint sooner | Off until set |

**Rounds.** How many emoji puzzles make up the game. Scores accumulate across
all of them.

**Hint gift.** An optional gift that advances the reveal (see [Gifts](#gifts)).

## Layout

<Frame caption="Emojinary — play surface">
  <img className="block dark:hidden" src="https://mintcdn.com/livehub/3i6c6dt6ajmVldMw/images/games/emojinary.svg?fit=max&auto=format&n=3i6c6dt6ajmVldMw&q=85&s=3f33373ce0f0ac73acddb3c038a8b08f" alt="Labeled layout of the Emojinary play surface" width="860" height="436" data-path="images/games/emojinary.svg" />

  <img className="hidden dark:block" src="https://mintcdn.com/livehub/3i6c6dt6ajmVldMw/images/games/emojinary-dark.svg?fit=max&auto=format&n=3i6c6dt6ajmVldMw&q=85&s=53dc5c2c1eda2bf4be7bab126b692814" alt="Labeled layout of the Emojinary play surface" width="860" height="436" data-path="images/games/emojinary-dark.svg" />
</Frame>

1. **Marquee** — game title and how-to hint.
2. **Round + category strip** — round number and the answer's category.
3. **Emojis + scaffold** — the rebus and the blank answer, plus the hint once
   it's revealed.
4. **Gift strip** — the hint gift when configured.
5. **Leaderboard** — players ranked by total points.

The game moves through **Lobby → Round → Revealed → Finished**.

## Gifts

Emojinary's gift **reveals the hint sooner** — it advances the round to the
vowels-and-clue step for the whole room. Like the host dropping the hint, it
helps everyone close in but lowers the bounty for the next winner. It's off
unless the host sets it.

## Scoring

* A solve is worth **3** from the emojis alone, or **1** once the hint is up.
* Points accumulate across the rounds; the highest total wins, and ties are
  shipped as co-winners.
* Points feed the per-streamer tally behind
  [avatar ring tiers](/games/leaderboards). Wins are tracked per streamer.
