> ## Documentation Index
> Fetch the complete documentation index at: https://docs.livehub.gg/llms.txt
> Use this file to discover all available pages before exploring further.

# Crowdle

> Cooperative chat Wordle on one shared board

<Info>**Category:** Word · **Players:** cooperative (all chat) · **Status:** Beta</Info>

<Note>Crowdle is in beta — details may change.</Note>

A cooperative Wordle the whole chat plays together on **one shared board**.
Everyone guesses at once; each row, the best guess of a short window is committed
to the grid. Work together to solve the secret in six rows.

## Gameplay

<Steps>
  <Step title="Guess together">
    Type any valid 5-letter word while the row's window is open. Everyone plays
    the same board — no `!join` needed.
  </Step>

  <Step title="Best guess wins the row">
    When the window closes — on a solve, the timer, or the host — the guess with
    the most greens is committed as the next row and credited to whoever sent
    it.
  </Step>

  <Step title="Solve in six">
    An all-green guess solves the round instantly; otherwise the board fills to
    six rows. Then it's on to the next secret.
  </Step>
</Steps>

## How feedback works

Every committed guess is scored letter by letter, standard Wordle colours.

<Frame caption="Green = right spot, present = right letter wrong spot, absent = not in the word">
  <img className="block dark:hidden" src="https://mintcdn.com/livehub/rxLM0Xvl5AlVtm-w/images/games/wordle-grid.svg?fit=max&auto=format&n=rxLM0Xvl5AlVtm-w&q=85&s=56924b46b063a0fd18ec2b34d27ac15c" alt="A Wordle board showing correct, present, and absent letter feedback with a legend" width="860" height="244" data-path="images/games/wordle-grid.svg" />

  <img className="hidden dark:block" src="https://mintcdn.com/livehub/rxLM0Xvl5AlVtm-w/images/games/wordle-grid-dark.svg?fit=max&auto=format&n=rxLM0Xvl5AlVtm-w&q=85&s=0c6d6d77ab624a72feb02338b834d56b" alt="A Wordle board showing correct, present, and absent letter feedback with a legend" width="860" height="244" data-path="images/games/wordle-grid-dark.svg" />
</Frame>

* **The board is shared.** One secret, one grid, the whole room contributing —
  it stays a few kilobytes no matter how big chat gets.
* **The best guess each window advances the board.** Ties on greens break toward
  the earliest submission, so being right *and* fast both matter.
* **You can watch it fill live.** The current best guess of the open window shows
  on stage, so chat can rally to beat it before the timer.

## Configuration

| Option         | Values | Default |
| -------------- | ------ | ------- |
| **Row window** | 10–90s | 30s     |
| **Rounds**     | 1–20   | 5       |

**Row window.** How long each row's submission window stays open before the best
guess is committed.

**Rounds.** How many secrets the session plays through.

## Layout

<Frame caption="Crowdle — play surface">
  <img className="block dark:hidden" src="https://mintcdn.com/livehub/ThHsVKe9JG-qGYAN/images/games/crowdle.svg?fit=max&auto=format&n=ThHsVKe9JG-qGYAN&q=85&s=bb3c6e7a8d5cc313dc2705c743a45fa4" alt="Labeled layout of the Crowdle play surface" width="860" height="436" data-path="images/games/crowdle.svg" />

  <img className="hidden dark:block" src="https://mintcdn.com/livehub/ThHsVKe9JG-qGYAN/images/games/crowdle-dark.svg?fit=max&auto=format&n=ThHsVKe9JG-qGYAN&q=85&s=ba58d7c7e19b2fccfd84ee3f316c6f96" alt="Labeled layout of the Crowdle play surface" width="860" height="436" data-path="images/games/crowdle-dark.svg" />
</Frame>

1. **Marquee** — game title and how-to hint.
2. **Round + timer** — round number and the current row's countdown.
3. **Shared board** — the 6×5 grid, filling one committed row at a time.
4. **Window feed** — recent guesses and the live best guess of the open window.
5. **Leaderboard** — players ranked by rows credited.

The game moves through **Lobby → Round → Round done → Finished**.

## Gifts

<Note>Crowdle has no gift mechanic — it's a pure cooperative word race.</Note>

## Scoring

* You're credited a **row** each time your guess wins a window.
* Landing the all-green **solving** row is the prestige credit (sole solver).
* The session winner is whoever's credited the most rows, with solves breaking
  ties. Wins are tracked per streamer and feed
  [avatar ring tiers](/games/leaderboards).
